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Dungeon Planning


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#21 RobbyZ

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Posted 19 January 2014 - 09:51 AM

I will probably do a contest soon to let players design LOL & LOL and choose the winning entry (like we did for social club)



#22 kkfenix

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Posted 19 January 2014 - 01:04 PM

I will probably do a contest soon to let players design LOL & LOL and choose the winning entry (like we did for social club)

YEEESSS!  :twisted:

Even though some rich-ass player will problably win...


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~kkfenix 8)  :D  :mrgreen:  8)  :lol:  :starwars:


#23 kkfenix

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Posted 19 January 2014 - 04:27 PM

CODE MONKEYS!?

:D

Yup.


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~kkfenix 8)  :D  :mrgreen:  8)  :lol:  :starwars:


#24 kkfenix

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Posted 19 January 2014 - 06:35 PM

Yay what will it look like/do?

Idk. Sim never said anything about them and they were only announced through what he said orginaly.


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~kkfenix 8)  :D  :mrgreen:  8)  :lol:  :starwars:


#25 ALinkToTheFuture

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Posted 19 January 2014 - 06:36 PM

My guess is that they'll be monkey's wearing a white dress shirt and attack you with a keyboard


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#26 Scratso

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Posted 21 January 2014 - 07:06 AM

Lol.

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#27 kkfenix

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Posted 21 January 2014 - 05:56 PM

Mobile version is epic! :D

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~kkfenix 8)  :D  :mrgreen:  8)  :lol:  :starwars:


#28 NMSquirrel

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Posted 26 March 2014 - 06:44 PM

This update is going to be a little like the PvP Update. And then Gold Farming will be way more fun! :P

 

 

you mean we get to kill ppl who are in our way??

Awsome!

 

 

um, Robby, how about a top 20 user voted /tele's bulletin board in Root?

 

and I am building in wild, when someone dies in my maze they are not teleported to my rez stone, why?


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#29 NMSquirrel

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Posted 27 March 2014 - 02:09 AM

what kind of area does a townstone cover?


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#30 Choloy123

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Posted 31 March 2014 - 09:16 AM

Hmmm.... Sim can i join the contest? :3

By the way how many region would it cover?

3x3? like the Social club?



#31 Choloy123

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Posted 01 April 2014 - 03:51 AM

Sim for the dungeon making contest please make the catlawyer spanwers be at least 1-100 gold so its easy to build because personally i cant make things like that even though i want to because i  cant buy plat and plat prices are soo high



#32 Numberplay

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Posted 02 April 2014 - 01:45 AM

I personally build better without being judged but I will rise to the challenge.... Sim9, you mind if I make it maybe hard? Or maybe assign me to a higher level...

 

What level dungeon?


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#33 NMSquirrel

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Posted 03 April 2014 - 02:56 PM

ok..still haven't answered my townstone question..

 

now its more important as I bought a townstone, but apperantly im too close to another town to use it..

 

again I ask again how big an area does the townstone cover?

 

crap..don't tell me I am gonna have to disassemble my maze and build elsewhere..


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#34 Sage

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Posted 03 April 2014 - 03:54 PM

ok..still haven't answered my townstone question..

 

now its more important as I bought a townstone, but apperantly im too close to another town to use it..

 

again I ask again how big an area does the townstone cover?

 

crap..don't tell me I am gonna have to disassemble my maze and build elsewhere..

To kind of answer your question, the basic town is around 48 by 48 blocks. So 48 blocks North-South, and 48 blocks East-West. Also building near other towns or near the edge of the wilderness can make that amount smaller. So build in your pocket universe, or on Map =66 (the level 4+ one) if you cannot find a spot. The =65 Map (the original one)  is quite full now. Edit: Eld corrected my mistake.


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#35 El Dromedario

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Posted 03 April 2014 - 03:59 PM

If you place a townstone you will get an area of 3x3 regions. That is 48x48 blocks large.

If you expand it 1 time for another 10 plat it will become significantly bigger: 5x5 region which is 80x80 blocks.

 

Also, you can't place a townstone too close to another town, try to place it further away or just place it somewhere without any nearby towns at all.

 

edit: Sage ninja'd me but gave the wrong anwser, I'm absolutly sure it is 48 x 48 ;)


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#36 NMSquirrel

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Posted 04 April 2014 - 04:07 PM

cool, thanks guys, I decide to move into my pocket universe..

 

in the process I lost my old maze, got a lot of blocks moved and was moving my pad closer to the blocks and got distracted and forgot to place the pad before I when home. 

anyway to find it?

I have one trap over there I want to recover especially (want the rest of my blocks also, but I can compromise)

I have tried the 'find my stuff' button on map, but map severely needs attending to.(if it was current,i could pry find my stuff)

 

you have it set up to retrieve home pad, is there a way to do that for at least what cost platinum?

 

questblocks:

what is the dif between public and non public quests? can we use both?

 

is there a Root telepad in the future? (a telepad that takes you to root)

why? so there is an actual exit to my pocket universe maze..

 

Expiration, the way I understand it, if a user doesn't log on for a long time, then the moderators can remove their blocks, this seems like a lot for the mods to do, I think it would be cool if they ended up free for all, any user can take an expired block,plat blocks can goback to system.(disappear)

 

(how hard would it be to program a reverse spawn? it would default to after 6 months the block would (be open for salvage then after a time) return to store, user login would reset timer.(just thinking out loud))

 

 

 

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#37 Scratso

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Posted 04 April 2014 - 05:39 PM

cool, thanks guys, I decide to move into my pocket universe..

 

in the process I lost my old maze, got a lot of blocks moved and was moving my pad closer to the blocks and got distracted and forgot to place the pad before I when home. 

anyway to find it?

I have one trap over there I want to recover especially (want the rest of my blocks also, but I can compromise)

I have tried the 'find my stuff' button on map, but map severely needs attending to.(if it was current,i could pry find my stuff)

 

you have it set up to retrieve home pad, is there a way to do that for at least what cost platinum?

 

questblocks:

what is the dif between public and non public quests? can we use both?

 

is there a Root telepad in the future? (a telepad that takes you to root)

why? so there is an actual exit to my pocket universe maze..

 

Expiration, the way I understand it, if a user doesn't log on for a long time, then the moderators can remove their blocks, this seems like a lot for the mods to do, I think it would be cool if they ended up free for all, any user can take an expired block,plat blocks can goback to system.(disappear)

 

(how hard would it be to program a reverse spawn? it would default to after 6 months the block would (be open for salvage then after a time) return to store, user login would reset timer.(just thinking out loud))

 

 

 

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first, what sort of pad?? second, youre the only one whos asked for a root telepad so atm its gonna be low priority. lastly, only mods can remove blocks from a user who hasnt lgged on in 30 days to prevent the power being in the wrong hands. a person may have a reason for being offline that they told the mods and then its ujfair if you go deleting their blocks...


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#38 NMSquirrel

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Posted 05 April 2014 - 04:08 AM

I didn't lose the pad, I took it with me by accident, so now I have no way to find my stuff in the wild.

 

and the rest was just thoughts and ideas cept for:

 

questblocks:

what is the dif between public and non public quests? can we use both?


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#39 Dragonslayerwei

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Posted 05 April 2014 - 08:41 AM

I don't know exactly... P.S Sage, why does my thingy on top of the Icons say 99.75% instead of damn 100% D:<

I wonder what that 0.25% is...


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#40 madman

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Posted 05 April 2014 - 09:18 AM

I wonder what that 0.25% is...


hmmm somehting fishy

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