A few cool builds + fluff
Posted 18 February 2020 - 06:06 AM
Here's my Ivan wormhole design. Pretty cool to look at, but it really lags my game. It makes a lot of money, too. Edit: Actually, even though these don't sell for as much, the amount of these you can set up makes up for it. Fast and compact. Better than Gym Shorts!!
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I wasn't feeling too great about progressing, so I decided to build a highly useless but IMO pretty cool production area sort of thing. It's got a storage area and disposal system for things that can't be used in the single input machine.
One thing I immediately see in this design is that you could get things like glass in the storage area for the single input. So I could put more single inputs in a chain for the two input machine. Ouch, this is hard to explain. But it makes pretty cool usage of the 3D printing & scanning buildings.
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I'll post more stuff here as I make it. Thanks for reading, feel free to give ideas and improvements in the replies... I feel like this game has some pretty cool potential in it's building aspect.
Posted 18 February 2020 - 09:23 PM
Ah, those are really cool. I like the idea of using the black hole as part of the factory, and it looks neat too. Nice to see people still playing!
Posted 19 February 2020 - 06:28 AM
Thanks, and I think that using the black hole is pretty cool, too. There are some pretty creative ways to store your weapons in this game, that's for sure.
(quick edit: whoa! just turned my sound on for the first time in a while. the black hole noise took me by surprise!)
Strange little discovery: if items are travelling too fast, they don't go into 3D Scanners. I don't have a lot of time to test this, but maybe they can go through barriers if they can go through your factory walls
Posted 19 February 2020 - 10:20 PM
I don't quite remember how cloud saving works (I guess that's five years ago now, wow), but I'd bet if you play on your tablet and manually hit save, it'll probably nuke whatever is in the cloud so you can pull it down on PC.
If you want to do it manually -- For local saves, most likely I just saved to wherever unity saves its playerprefs to. Unity has a list of those locations here for each platform: https://docs.unity3d...layerPrefs.html