The title says it all. I want lower rates of getting a key spawner in the MysteryBoxes, because everyone hates them.
Can we lower the rate on getting key spawners?
#1
Posted 07 April 2015 - 04:46 AM
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#2
Posted 07 April 2015 - 04:50 AM
"I'm just here to watch people die" -TheGreatOnion
"MY SIGT KEY BKORK" -Po2005
"could I end a helping hand?" -Ankos
#3
Posted 07 April 2015 - 04:52 AM
i think it should stay the same, this promotes buying the item by urself
#4
Posted 07 April 2015 - 05:23 AM
i think it should stay the same, this promotes buying the item by urself
Still, but so many people have key spawners. Like it's become as much as the black tile block on my opinion.
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#5
Posted 07 April 2015 - 05:40 AM
Still, but so many people have key spawners. Like it's become as much as the black tile block on my opinion.
well dont buy mystery boxes if you dont want key spawners
#6
Posted 07 April 2015 - 06:10 AM
well dont buy mystery boxes if you dont want key spawners
Then where the hell am I suppose to get water, wildpads and the expansion blocks without shelling out over 15k?
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#7
Posted 07 April 2015 - 06:12 AM
Then where the hell am I suppose to get water, wildpads and the expansion blocks without shelling out over 15k?
then take the risk of buying a mystery box, the point of it is to be a gamble, and the odds should be against ur favor.
#8
Posted 07 April 2015 - 06:19 AM
But it shouldn't be so bad that I got key spawners 3 TIMES IN A ROW.
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#9
Posted 07 April 2015 - 11:21 AM
What your proposing isn't really going to help, because there will ALWAYS be a common items spawned out of the mystery boxes that people will think are useless, like most spawners are almost worthless now. If you simply shift the randomisation around, you'll just cause something else to become next to worthless.
That's the whole appeal to mystery boxes for people in the first place, you 'go big or go home'. If there's no pain there is no gain. Then what do we play for a risk or challenge?
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#10
Posted 07 April 2015 - 03:33 PM
Good point, although I believe the main reason keyspawners are next to worthless is due to the lack of key doors aswell as how common they are. Whereas mob spawner prices are only dropping because of how common they are now. Causing them to drop to a value of 1k/1p, whereas (due to previously stated reasons) the keyspawners have dropped to a price of about 200-300g.Supposing the items rarities were reversed, and you kept getting 3 wildpads or waters in a row, and key spawners become super rare and worth 15k, then wouldn't you just be complaining that wildpads and water are now just useless?
What your proposing isn't really going to help, because there will ALWAYS be a common items spawned out of the mystery boxes that people will think are useless, like most spawners are almost worthless now. If you simply shift the randomisation around, you'll just cause something else to become next to worthless.
That's the whole appeal to mystery boxes for people in the first place, you 'go big or go home'. If there's no pain there is no gain. Then what do we play for a risk or challenge?
"I'm just here to watch people die" -TheGreatOnion
"MY SIGT KEY BKORK" -Po2005
"could I end a helping hand?" -Ankos
#11
Posted 07 April 2015 - 03:55 PM
Either key doors should be, at the very least, added to the possible drop list or key spawners should be harder to get. Other spawners have demand, and are somewhat useful, but doorless keyspawners are a letdown. Plus, they take up space since you can't /sellallinv them. I have quite the stack of them. I've been considering just dumping them in a public box for some poor soul to try and sell till they turn grey in the head.
Still doing the hand thing.
#DankClan
#12
Posted 07 April 2015 - 05:01 PM
Then where the hell am I suppose to get water, wildpads and the expansion blocks without shelling out over 15k?
oh my gosh, 15k is so much now, its not like you can farm 15k in under a day with minimal effort. OH WAIT
#13
Posted 07 April 2015 - 05:05 PM
It would take me about 2 days to farm 15k (some people have time limits)oh my gosh, 15k is so much now, its not like you can farm 15k in under a day with minimal effort. OH WAIT
"I'm just here to watch people die" -TheGreatOnion
"MY SIGT KEY BKORK" -Po2005
"could I end a helping hand?" -Ankos
#14
Posted 07 April 2015 - 07:05 PM
Either key doors should be, at the very least, added to the possible drop list or key spawners should be harder to get. Other spawners have demand, and are somewhat useful, but doorless keyspawners are a letdown. Plus, they take up space since you can't /sellallinv them. I have quite the stack of them. I've been considering just dumping them in a public box for some poor soul to try and sell till they turn grey in the head.
maybe key doors could be added as the rarest common mystery box items (rare mode is rarer then it still) but personally with all these key spawners around, key doors are worth a lot more >. or maybe sim could just let us /sellallplatinv and get 1/5 of the plat from the plat items we sold. but that could be abused >.>
#15
Posted 08 April 2015 - 04:20 AM
maybe key doors could be added as the rarest common mystery box items (rare mode is rarer then it still) but personally with all these key spawners around, key doors are worth a lot more > . or maybe sim could just let us /sellallplatinv and get 1/5 of the plat from the plat items we sold. but that could be abused >.>
Sim adds this>everyone uses this to get rid of their useless plat items>everybody rich in plat> Sim has to make a new currency
Yeah....... Nope.
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#16
Posted 08 April 2015 - 04:41 AM
I think this would be a major problem... Perhaps make it so you can /sellallplat for gold? Like say, 1/5k/1p price?Sim adds this>everyone uses this to get rid of their useless plat items>everybody rich in plat> Sim has to make a new currency
Yeah....... Nope.
"I'm just here to watch people die" -TheGreatOnion
"MY SIGT KEY BKORK" -Po2005
"could I end a helping hand?" -Ankos
#17
Posted 08 April 2015 - 06:20 AM
Sim adds this>everyone uses this to get rid of their useless plat items>everybody rich in plat> Sim has to make a new currency
Yeah....... Nope.
well im trying to help you. cuz the key spawner rate should not be lowered down
#18
Posted 08 April 2015 - 10:33 AM
well im trying to help you. cuz the key spawner rate should not be lowered down
Well, but seriously think about it. And Sim should REALLY add Key doors to the mix of plat items inside the MysteryBox. I'm serious.Like you said, key doors are like suuuuper expensive now there is so much key spawners that pratically EVERYONE WANTS ONE.
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#19
Posted 08 April 2015 - 02:33 PM
I know it gives more risk to mysboxes, but the keyspawner rate is ridiculous. I say to lower it.