If there is ONE thing 8bitmmo sucks at, it's having a community economy. The only way to make decent money without using spacebar is selling plat and limted items. This should stop, so, i, the man with the drawing board has come with a brainstorm. We must make the 8bitmmo economy better, and we can only do it when we get together. What i decided, is this:
Also, credit to Zooty for giving me the idea.
A: More non shop but non limited items.
The cooked steak is a small but sure step in the right direction. So what we need is to make more like that. Here are some ways to do that.
1: Farms. Not the mob farms, but actual item farms. You grow em on a non plat but expensive soil block and you can buy seeds from the store and grow non store items.
2: More items to be made with an oven that are NOT buyable. EX: You can make a steam (no pun) block by cooking water. Steam would function as a game publishing cloud-like block you can walk through but if you place a few steam blocks in a square pattern, it forms a solid cloud block. Same for a way to give swords a permanent burning attribute when cooked.
B: Quests ovehaul, job support and more
Quests need an overhaul. Why? Because they give very little money. They should gove new quests that give 100+ gold.
1: Add the reviewer and dire quests.
2: Add some job UI, an example: The mayor gives someone the task to empty safes and fee doors. The money automatically goes to the mayor but the citizen gets a cut as well.
3: Rework the refer system. 50 gold per invite and 250 gold max is way too little. Sim should reward people reccomending the game more than that.
C: Community suggestions
WIP