I read somewhere the new engine uses lwjgl and libgdx. but he also mentions that he was thinking of dropping java. If he had what would he have used?
Question about the client engine
Started by
haz
, Mar 09 2017 05:24 PM
2 replies to this topic
#1
Posted 09 March 2017 - 05:24 PM
#2
Posted 10 March 2017 - 05:56 PM
Unity would be ideal, but it's not performant enough for that much streaming geometry. Probably something based on SDL2. EXE and Emscripten build targets for that is really neat.
#3
Posted 10 March 2017 - 07:04 PM
Unity would be ideal, but it's not performant enough for that much streaming geometry.
Actually, Unity can handle it pretty well. And if you still are worried of it, you can deactivate tiles that are not in the view of the player.