I have had lots of ideas about team-based war-type games, but all of them would be almost entirely PVP-based with a minimal amount of strategy or cooperation. This one I believe, drawn from my experience on real-time strategy games, incorporates a heavy amount of teamwork and involvement. Note that this idea is completely on paper since I am very busy with real-life obligations and staying in-game long enough to work on my personal construction projects is already challenging enough. I am putting this idea on paper for the purpose of using later when (and if) I have the time to do so, and to accept any suggestions I believe would improve the quality of this game.
This is how my idea works:
-There are 2 teams.
-All players involved with the game cannot bring any gold with them into the game.
-Each team starts with two players, a builder and a farmer. There are additional possible players, but I will get to this later.
-The objective is to kill the other team's builder(s).
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Farmer: A farmer's weapon (and ONLY weapon) is a hammer. There are "mineral" caches at each team base which are pretty much two hipsters stuck in a double layered cell of large blocks. To "Mine" the gold, farmers use hammers to kill hipsters for the gold that no other weapon can be used to reach. Farmers farm the gold and deposit it in an open safe in the middle of the base.
Purpose: The team's economy
Privileges:
- A hammer. Can be used for PVP purposes, but very unwise due to the team's dependency on the farmer for money.
- Cannot build.
- There are High Yield mineral caches in the center of the map (Dire Game Reviewers) that can be contended for maximum resource production. Farmers can vie to control these caches (better to have them escorted though).
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- Engineering Bay:
~Requires Barracks. Once this is built, a team can upgrade weapons for the Fighter. Upgrade to Blue Sword costs 200g. Upgrade to Red costs 500g. A Red sword additionally requires a Blue sword upgrade first.
- Research Facility:
~Requires Engineering Bay. Once this is built, a team can upgrade to ranged weapons; Upgrade to Pixel pistol costs 200g. Upgrade to Laser Rifle costs 500g. Laser Rifle additionally requires a Pixel Pistol upgrade first. (Note that upgrades for the sword are not necessary for the construction of the Research Facility).
- Advanced R&D
~Requires Research Facility. Once this is built, a builder may "Buy" spikes for 500g each and Laser turrets for 700g.
A bit to take in, but here's the Tech tree to simplify it: Barracks ==> Engineering Bay ==> Research Facility ==> Advanced R&D
Privileges- The builder's secondary purpose is building a defense. Other than the utility structures (which follow a very strict set of blueprints), virtually anything can be made given you have the gold to do it. In other words, you can make a fortress and wall off entrances, preventing people from invading the base. HOWEVER, you also have the ability to build ladders and stairs to allow your teammates to scale an enemy-built wall so it's best to be careful how you spend gold on construction materials.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------