#1
Posted 08 January 2014 - 06:05 AM
Like a lifetime everyday I don't play 8bit...
#2
Posted 08 January 2014 - 06:14 AM
Mobile mode? There isn't even a Mac or Linux version. Everyone needs to slow right down and remember that the game isn't even finished "Windows mode" yet.
On top of that you make it sound like coding an iDevice app takes a matter of minutes. This would be a whole new coding language since to my knowledge iDevices can't run Java.
A proud supporter of Flying Bananas and Spinning
#3
Posted 08 January 2014 - 06:59 AM
#4
Posted 08 January 2014 - 04:26 PM
I'm not being negative. I'm telling you flat out that things don't appear out of thin air and that everything takes time. It's a fact of life and sitting around complaining about it doesn't help anyone.
A proud supporter of Flying Bananas and Spinning
#5
Posted 08 January 2014 - 06:08 PM
ALinkToTheFuture, he was just suggesting it. I had a hell ton of similar posts for EpicRealms, and when it comes out it's due to work on *some* new technologies, plus *some* androids will support it. Welcome to the World of Gaming...
#6
Posted 08 January 2014 - 07:34 PM
thank you, good to be here =D
3HUNNA
#7
Posted 08 January 2014 - 10:45 PM
Throwing my op out there.
IF, a mobile mode would be made, I'd rather see it on tablet and iPads. I'd hate to try to build something on my iPhone.
yeah, LOL building on such a tiny screen but it still should be available for the iphone.
#8
Posted 09 January 2014 - 06:31 AM
#9
Posted 11 January 2014 - 06:23 AM
Would an android port be easier, considering it's Java based? It seems like if a mobile version would actually come out, it would probably be Android for that reason.
Then again, I know next to nothing about mobile programming, so I'm most likely wrong and I'm sure somebody will point that out soon enough.
But in my opinion, I'd love to have a mobile version. It would make it so much easier to play than having to worry about getting on my laptop, which I'm not a huge fan of.
#10
Posted 11 January 2014 - 07:38 PM
Would an android port be easier, considering it's Java based? It seems like if a mobile version would actually come out, it would probably be Android for that reason.
Then again, I know next to nothing about mobile programming, so I'm most likely wrong and I'm sure somebody will point that out soon enough.
But in my opinion, I'd love to have a mobile version. It would make it so much easier to play than having to worry about getting on my laptop, which I'm not a huge fan of.
Yes Android can run Java and porting it to Android would be much easier than porting to IOS
A proud supporter of Flying Bananas and Spinning
#11
Posted 12 January 2014 - 06:59 AM
Yes Android can run Java and porting it to Android would be much easier than porting to IOS
I thought so. I would love to see this happen, but I'm really curious of how the controls would be set up. Swipe to move, tap to attack lol. God that would kill my wrists after about five minutes of any sort of combat.
#12
Posted 12 January 2014 - 07:20 AM
I imagine it would work a lot like Graal
A proud supporter of Flying Bananas and Spinning
#13
Posted 12 January 2014 - 10:30 AM
Mobile mode? There isn't even a Mac or Linux version. Everyone needs to slow right down and remember that the game isn't even finished "Windows mode" yet.
On top of that you make it sound like coding an iDevice app takes a matter of minutes. This would be a whole new coding language since to my knowledge iDevices can't run Java.
#14
Posted 14 January 2014 - 07:26 AM
So when is EpicRealms coming out again? Still confused.
Ask on technomagick next time, but I may have been a month off... :-\
#15
Posted 15 January 2014 - 01:10 PM
He's partly right. He's right in that iDevices don't use Java; they use Objective-C.
He's also wrong because there are ways to run Java applications on iDevices.
You looked over the entire first line.
How on earth did you read my entire post and only take in the last four words?
A proud supporter of Flying Bananas and Spinning
#16
Posted 15 January 2014 - 01:20 PM
He's partly right. He's right in that iDevices don't use Java; they use Objective-C.
He's also wrong because there are ways to run Java applications on iDevices.
It's not about that, it's about that it would be weird to release it on mobile devices when even the WINDOWS version is unfinished.
#17
Posted 15 January 2014 - 08:22 PM
You only addressed four words and then judge my entire comment
A proud supporter of Flying Bananas and Spinning